EA SPORTS has changed Ground Passes and Lob Passes more flexible in FIFA 22
EA SPORTS has changed Ground Passes and Lob Passes more flexible in FIFA 22 Sep 27

EA SPORTS has changed Ground Passes and Lob Passes more flexible in FIFA 22

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Ground Passes have been redesigned to enhance targeting and spatial awareness. Lob Passes and Lobbed Through Pass will be more consistent in height, trajectories and leading and also provide greater consistency in the gameplay.

Semi-Assisted Through Passes Semi-Assisted Through Passes offer more support for close and simple passes but less support for more distant and challenging passes. The more challenging and farther the pass is, the more precise the player's aim must be and the power input should be.

Pass Transitions: Better responsiveness allows for smoother transitions between passes. In other words players can now make different kinds of passes at the halfway point of the pass request. The system will attempt to meet the new request, which could be helpful when responding to sudden changes.

Receiver Awareness: Teammates will better understand the moment they are in the right place to be able to take the pass.Through and Lobbed Through Pass quality will depend on a player's Vision attribute, not Short and Long Passing attributes.Ground and Lob Passes will primarily depend on Short/Long Passing attributes.The Crossing attribute will make Driven Crosses and Driven Ground Crosses faster.The speed of the player when they request a pass can now impact the difficulty of completing that pass.

FIFA 22's cross- and passing controls are identical. There are 17 possible combinations in total.They comprise everything from the basic Ground Passes and Crosses to more intricate maneuvers such as Driven Lobbed Through Passes, Whipped Crosses and many more.

Want to learn more about FIFA 22 Coins at https://www.mmoexp.com/Fut-22/Coins.html
09-27-21 - 11:20 Start date
10-31-21 - 11:20 End date
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