Over the past decade, Madden players have been begging to be assistant coaches. They finally made their return this year. But it doesn't look like they'll have much influence on a team's plan this is a disappointment.
Instead, the assistants will mostly assist in the development of players and certain situations in games, like red zone or third down plays.
Although coordinators have an impact on those aspects in real life however their main job is playing-calling. This isn't being represented in the current season's game.
As you can see in the screenshot above, Matt Nagy has both an offensive and defensive playbook that is assigned to him, so if the Bears were to alter their defensive coordinator, the defensive system is likely to remain in place. It is possible that a team's scheme could be changed due to personnel firings or hirings could be a nice touch and add variation to the user's experience.
It's almost impossible to capture the game-planning elements of football in an accurate fashion. It's therefore difficult to justify Madden developers for selecting an in-game system that has attribute boosters for specific types of play.
But a sound strategy doesn't always make a player better at certain aspects of the game. rather, it puts the player in situations that make his job easier through play-calling. My best corner won't be able protect their best receiver. Even if we attempt to concentrate on man coverage, we'll never be able to play many games of Cover 1.
One way to make that happen more realistically could be to make users to limit the types of formations and play options they have to choose from during a particular game. So one week, when you're up against a team is adept at defending the inside zone, you might opt for more outside zone runs in your game plan.
This could be a different way to improve the effectiveness of the coaching team. A higher-rated coordinator may allow you to incorporate more plays in your game plan every week. If you have a poor-rated assistant, it could restrict your play-calling options.
I do like the addition of halftime adjustments, and this idea could be carried into my proposed system.
It is possible to adjust the plays you choose to play depending on the information you're getting from the defense during the first half, and the number of plays you can alter is contingent on the attributes of your coaching staff. If you want to know more about Madden 22 coins, you can visit mmoexp.com